Gallery 0-8-4
Season 1
Episode 2
Airdate October 1, 2013
Written by Maurissa Tancharoen
Jed Whedon
Jeffrey Bell
Directed by David Straiton
Previous "Pilot"
Next "The Asset"

"0-8-4" is the second episode of Season 1 of Agents of S.H.I.E.L.D.. The episode aired on October 1, 2013 on ABC.


While in Peru on a case with the team, Agent Coulson runs into someone from his past.



Aboard the S.H.I.E.L.D. 616, Coulson receives instructions to proceed "to the Slingshot" moments before an explosion rips a hole in the Globemaster's hull. A man is sucked out of the plane in flight, and Coulson clings to the interior.

Act OneEdit

Nineteen hours earlier, Skye carries a box of her belongings onto the Globemaster as agents prep the plane for takeoff. She is taken aback by some of the technological gadgets used by the agents.

Meanwhile, Agents Ward and May are voicing their concerns to Coulson about having Skye on the team.  Ward insists that the hacker is "not qualified to be a S.H.I.E.L.D. agent."  Despite this and Agent May's argument that the girl is not cleared for combat, Coulson states that Skye will serve as a consultant specifically because she doesn't think like an agent. 

Simmons and Fitz awkwardly greet Skye and give her a short tour of the plane. As Coulson's meeting with Ward and May ends, May heads to the cockpit and Ward delivers Skye an emergency procedures pamphlet. Coulson then explains to Skye that the team is headed to Peru to investigate a reported "0-8-4," which he describes as an "object of unknown origin."

May pilots the Globemaster to an unpaved airfield in Peru. After landing, the team heads to an Incan archaeological site in Llactapata. Both Ward and May depart to investigate concerns they have about security. Fitz and Simmons talk about their excitement of being in Peru and the wildlife they wish to encounter. Simmons mentions snakes which causes Fitz to become anxious. They follow a path to find themselves in front of a massive Incan temple.

Skye and Coulson are close behind Fitz and Simmons. Skye offers to warn nearby residents, but Coulson instructs her not to publicize the discovery in order to keep the investigation "quiet and contained." Skye mentions deceiving the public like that is pretty much against everything that she believes in.

Coulson, Skye, Fitz and Simmons meet with an archaeologist, who leads the agent into the 500-year-old temple to show him an "impossible" object that was discovered among pre-Incan artifacts. The archaeologist leads the team into the temple where the object is lodged into the wall. Coulson tells the archaeologist to evacuate his team from the area until the SHIELD team can determine if the object is dangerous.

After the archaeologist departs, Fitz deploys "Sleepy", one of his quadcopters, Simmons determines that the artifact is more than 1500 years old, though Fitz suggests that the craftsmanship appears German.

Outside, Ward joins May in patrolling the temple, and the two quickly spot and disarm a group of soldiers before a platoon surrounds them.

Act TwoEdit

Outside the temple, the soldiers' commander approaches Ward.

Inside, Coulson receives a radio call from Ward, and instructs Simmons, Fitz, and Skye to continue scanning the artifact as he heads outside. Coulson identifies himself to the soldiers before he and their commander recognize each other; Coulson orders Ward and May to stand down, and Reyes calls off her platoon before kissing Coulson on the cheek. He introduces Reyes to Ward and May, and reminds Reyes that "an oh-eight-four supersedes all national claims."

In the temple, Fitz determines that the artifact is "alive" with a "functioning power source" and shifting "temporal matches," while Simmons discovers radionuclides that "don't match any known isotope." Ward arrives to inform them that the Peruvian Military Police are outside, and urges them to complete their jobs.

Outside, Coulson and Reyes discuss the possibility of turning the artifact over to the Peruvian government moments before the camp is attacked by Shining Path rebels.

In the temple, Simmons and Fitz quickly pack up their equipment as Ward pries the artifacts out of the wall and stows it in a duffle bag before the team evacuates. Outside, Coulson and Reyes navigate through a firefight toward Reyes' truck as rebels pin down Ward, Skye, Simmons and Fitz at the temple entrance. Ward detonates a specialized grenade that emits a massive energy shock wave, blasting most of the rebels off their feet. Coulson and Reyes then make for Reyes truck as May arrives in the MDX to extricate Ward, Skye, Simmons and Fitz. The two vehicles are pursued by rebels, but manage to board the Globemaster and escape.

Aboard the Globemaster, Fitz explains that "the oh-eight-four is fueled by Tesseract technology," making it "much, much worse" than a nuclear weapon.

Act ThreeEdit

Aboard the Globemaster, Coulson uses the radio in the cockpit to report the successful acquisition of the artifacts.  After receiving clearance to restricted airspace, Coulson apologizing to May for putting her back into a combat situation.  However, May ignores him completely.

In a lab, Fitz, Ward, and Simmons argue over the handling of the artifact. Coulson assures Reyes that she and her team will be returned home once the device is delivered to a S.H.I.E.L.D. containment facility, then orders Ward, Simmons and Fitz to resolve their differences.

That night, Coulson gives Reyes a tour of the Globemaster while Simmons and Fitz examine the artifact in the lab, discovering that it contains an incomprehensibly powerful laser.

In the lounge, Ward reads Matterhorn before being approached by Skye, and the two share a drink while discussing their inability to understand each other.

In the upper quarters, Coulson shows Reyes a collection of vintage devices, and the two reminisce about their time working together in Cusco before Coulson comments on Reyes' uncharacteristic directness.

In the lounge, Ward notices the suspicious behavior of two of Reyes' soldiers, and takes a liquor bottle from Skye.

In the lab, Simmons and Fitz are unaware as a soldier approaches.

In the upper quarters, Reyes attempts to seduce Coulson, who quickly surmises that Reyes intends to eliminate May, that Ward knows as much, and that Ward also knows that he has twenty seconds to protect May.

In the lounge, a soldier attacks Ward, who shatters the liquor bottle across the man's hand to subdue him.

Outside the cockpit, a soldier attaches a device to the door that drills a hole through the metal. Inside the cockpit, May pilots the Globemaster through restricted airspace.

In the lounge, Ward grapples with two more soldiers.

Outside the cockpit, the soldier injects gas through the hole in the door, knocking May unconscious.

In the upper quarters, Reyes attacks Coulson, who quickly disarms her.

In the lounge, Ward subdues the soldiers as Coulson hurries downstairs, where he and Ward find a video monitor showing a soldier holding a scalpel to Fitz's throat in the lab.

Act FourEdit

The next morning, one of Reyes' soldiers pilots the Globemaster.

In the lounge, Reyes interrogates Coulson, who refuses to reveal the plane's change-of-routes until Reyes threatens to open the cargo hold and eject Coulson's team from the plane.

In the cargo hold, Skye, Simmons, Fitz and Ward each assumes blame for the team's capture, and Ward reveals that Agent May is the mythical "Cavalry" before May regains consciousness.

In the lounge, Reyes reveals that the Peruvian government commissioned the creation of the artifact weapon "decades ago," hiring German engineers to design the weapon after the fall of Hydra. As Reyes exposits, Coulson loosens his bindings, even as he suggests that he and Reyes should work together because the Battle of New York has changed the world.

In the cargo hold, the team bickers about their escape plan until May dislocates her own wrist in order to escape her bindings and promptly disable the soldier guarding the team.

In the lounge, Reyes suggests that Coulson is suffering a mid-life crisis, but Coulson counters that Reyes has given his team "a common enemy" to inspire their unity.

In the cargo hold, May crashes the MDX through the door into the lab.

In the lounge, Reyes orders her soldiers to stand down.

In the lab, Simmons removes a ventilation grate, allowing Fitz to pilot a quadcopter module into the shaft, while Ward and Skye retrieve ropes and carabiners which they use to tether the five members of the team together.

In the lounge, ground control radios Coulson for "confirmation on a change in course" and instructs the Globemaster to proceed "to the Slingshot." Moments later, Coulson spots the quadcopter as he uses his undone bindings to tether himself to a beam, then confirms the plane's course with ground control.

From the lab, Fitz uses the quadcopter "Sneezy" to activate the artifact, using the device's laser to blow a hole in the side of the Globemaster. A soldier is sucked out of the plane, and Coulson clings to the interior.

Act FiveEdit

The drop in pressure deactivates the door locks throughout the plane, allowing Skye, Ward, Simmons and Fitz to escape from the lab.

In the lounge, Reyes struggles to stay inside the plane. Ward soon reaches the room and grapples with two soldiers, while Simmons, Fitz and Skye attempt to retrieve the artifact.

On the flight deck, May enters the cockpit, fighting the soldier piloting the plane and sending the Globemaster into a sudden, steep descent.

In the lounge, Coulson saves Reyes from being sucked out of the plane as Ward fights the soldiers and Simmons retrieves the artifact. Skye then releases her tether as Coulson helps Reyes to safety before tying her to a beam

In the cockpit, May subdues the soldier and regains control of the plane before disabling a second soldier and leveling out the Globemaster.

In the lounge, Ward grapples with a soldier as Simmons and Fitz are nearly captured by the second soldier. Simmons and Fitz releasing their tethers, causing one soldier to knock the second out of the plane, and Skye deploys an emergency inflatable raft that blocks the hole and prevents Ward from being sucked out of the plane as well. Coulson then knocks the second soldier unconscious as the man attempts to retrieve his sidearm.

May pilots the Globemaster to the Slingshot, and Coulson reminds Reyes that he warned her that his team was good.

At the Slingshot facility's classified location in the desert, Coulson examines his undamaged Corvette before explaining to Skye that the artifact is too dangerous for any organization or nation to possess. May and Ward discuss Skye's potential as an asset, and Ward agrees to train the hacker as a field operative. When Coulson demands to know who suggested blowing a hole in the plane, the entire team takes responsibility, and Coulson congratulates their teamwork. The six agents then watch as a rocket launches the artifacts toward the Sun, and Skye receives a text message from "secure login user X3JGD803" reading "Rising Tide in a holding pattern. Planning to go dark. What is your status?" Skye hesitates before responding: "I'm in.".


With repairs to the Globemaster underway, director Nick Fury reprimands Coulson for the destruction inflicted upon the plane, while reminding him that "the new girl" is "a risk".


Main CastEdit

Guest StarringEdit

Special Guest Appearance byEdit


  • Anthony Dilio as Cusi
  • Celestin Cornielle as Vilca

First appearanceEdit


Memorable quotesEdit

Ward: "We've been called in to investigate an 0-8-4. We all know what that means."
Coulson: "Yes, we do. It means we don't know what that means."
―About the 0-8-4.
Skye: "You took a bullet?"
Coulson: "Ish. An Asgardian stabbed me through the heart with a Chitauri scepter. The effect was similar."
―Coulson, on how he earned the plane.
"I have a small question. Because I've been feeling like the tagalong hayseed rookie, but now I get the sense that Ward doesn't know which one's Simmons and which one's Fitz, and they've seen even less gunfire than me, and I'm no rocket scientist, but is this your first mission together?"
Coulson: "We still need to iron out the kinks. But, Ward, you can speak six languages. Simmons, you have two PhDs in fields I can't pronounce, and, Fitz, you are a rocket scientist. So work it out."
Skye: "I'm good at stuff, too."
―About the team dynamic.
"Peruvians have organized for the first time in decades. Thousands of suffering people who have never met uniting over a common idea? It's mind-blowing. That's what the Rising Tide is all about. Usually, one person doesn't have the solution. But 100 people with 1% of the solution -- that'll get it done. I think that's beautiful -- pieces solving a puzzle."
"There was an elegance to things back then. With everything around us changing so quickly, it doesn't hurt to have a few touchstones to the past. Reminds me what's important."
Skye: "What exactly am I signing up for?"
Coulson: "Like I said -- front-row seat to the craziest show on earth."
―On Skye's decision to join the team.
Coulson: "Whose idea was it to blow a hole in the plane?"
Ward: "It was everyone's idea, sir."
Coulson: "Nice work."
―On using the 0-8-4 to blow open the hull.
"Do you know how much this plane cost?
It's got a bar. A really nice one.
―Nick Fury[src]





Weapons and TechnologyEdit



Visit page 0-8-4/References

Episodes of Agents of S.H.I.E.L.D.
Season 1:   Pilot0-8-4The AssetEye-SpyGirl in the Flower DressFZZTThe HubThe WellRepairsThe BridgeThe Magical PlaceSeedsT.R.A.C.K.S.T.A.H.I.T.I.Yes MenEnd Of The BeginningTurn, Turn, TurnProvidenceThe Only Light in the DarknessNothing PersonalRagtagBeginning of the End
Season 2:   ShadowsHeavy is the HeadMaking Friends and Influencing PeopleFace My EnemyA Hen in the Wolf HouseA Fractured HouseThe Writing on the WallThe Things We BuryYe Who Enter HereWhat They BecomeAftershocksWho You Really AreOne of UsLove in the Time of HydraOne Door ClosesAfterlifeMelindaThe Frenemy of My EnemyThe Dirty Half DozenScarsS.O.S. Part OneS.O.S. Part Two
Season 3:   Laws of NaturePurpose in the MachineA Wanted (Inhu)manDevils You Know4,722 HoursAmong Us Hide...Chaos TheoryMany Heads, One TaleClosureMavethBouncing BackThe Inside ManParting ShotWatchdogsSpacetimeParadise LostThe TeamThe SingularityFailed ExperimentsEmancipationAbsolutionAscension
Season 4:   The GhostMeet the New BossUprisingLet Me Stand Next to Your FireLockupThe Good SamaritanDeals with Our DevilsThe Laws of Inferno DynamicsBroken PromisesThe PatriotWake UpHot Potato SoupBOOMThe Man Behind the ShieldSelf ControlWhat If...Identity and ChangeNo RegretsAll The Madame’s MenFarewell, Cruel World!The ReturnWorld's End
Season 5:   Orientation: Part 1Orientation: Part 2A Life SpentA Life EarnedRewindFun & GamesTogether or Not at AllThe Last DayBest Laid PlansPast LifeAll the Comforts of HomeThe Real DealPrincipiaThe Devil ComplexRise and ShineInside VoicesThe HoneymoonAll Roads Lead...Option TwoThe One Who Will Save Us AllThe Force of GravityThe End
Season 6:   Missing PiecesWindow of OpportunityFear and Loathing on the Planet of KitsonCode Yellow